Structure: vfxwiki

Structure Layout

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View 1   about
View 1.1   Index
View 1.2   site stats
View 2   Post Techniques
  2.1   The Composite
  2.1.1   Preperation and Image analysis
  2.1.2   Layering Tips
  2.1.3   Shadows Reflections and Projections
  2.1.4   Focus
  2.1.4.1   tilt shift
  2.1.5   Lighting
  2.1.6   Making effects sit in frame
  2.1.7   Perspective
  2.1.7.1   Perspective correction
  2.1.7.2   Paralax
  2.1.8   Specific effects
  2.1.9   Elements
  2.1.9.1   Smoke
  2.1.9.2   Rain
View 2.1.10   Checking work
  2.1.11   Node Efficiency
  2.1.11.1   Duplicating Nodes
  2.1.11.2   Concatenation Sidemasks vs Keymix
  2.1.11.3   Multiple Scripts and Precomps
  2.1.12   Cycloramas
  2.1.12.1   Panorama stitching
  2.1.12.2   Matte Painting
  2.1.12.3   Camera Mapping
  2.2   Image Processing
  2.2.1   Sharpening and Blurring
  2.2.1.1   Motion Blur
  2.2.1.2   Vector motion blur
  2.2.1.3   skin imperfection filter
  2.2.2   Stylized looks
  2.2.2.1   Film Look
  2.2.2.2   Paint Look
  2.2.2.3   Video Look
  2.2.3   Multiplication and PreMultiplication
  2.2.4   Correcting Fottage
View 2.2.4.1   Degrain Noise Reduction
  2.2.4.2   Adding Grain
  2.2.4.3   Interlace Artifacts
  2.2.4.4   Video Look
  2.2.5   Artifacts
  2.2.6   Optical Flow
  2.2.6.1   Retime
  2.2.7   Edge Detect
  2.2.8   Stereoscopic
  2.2.9   Transforms
View 2.2.9.1   Resize Algorithms
  2.2.9.2   COntent Aware Resizing
  2.3   Motion Tracking
  2.3.1   3d Tracking
  2.3.1.1   Matchmove tutorial
  2.3.2   averaging tracks
  2.3.3   Sensor Tracking
  2.3.4   Motion Capture
View 2.4   Colour Manipulation
  2.4.1   Colour Correction Basics
  2.4.1.1   cc Image Quality
  2.4.1.2   cc Tools
  2.4.1.2.1   cc Analytical tools
  2.4.1.2.2   cc Adjustment Tools
  2.4.1.3   cc Process
  2.4.1.3.1   cc Primary
  2.4.1.3.2   cc Secondary
  2.4.2   Colour Space
  2.4.2.1   Look Up Table
  2.4.2.1.1   Working Lut Practice
  2.4.2.2   Linear Space
  2.4.2.2.1   EXRs
  2.4.2.2.2   Why Adds in linear colour space have a non-linear result
  2.4.2.3   Gamma encoded space
  2.4.2.4   Log Space
  2.4.2.5   Bit Depth
  2.4.2.6   Colour Model
  2.4.2.7   High Dynamic Range
  2.4.3   Technicolor process
  2.4.4   Peception Theory
  2.4.5   Day For Night
  2.4.6   Colourization
  2.4.7   Colour Theory
  2.4.8   Digital Intermediate
  2.4.9   PANCHROMATIC BandW
  2.4.10   Color Matching
  2.4.11   Colour Correcting CG
  2.4.11.1   Setting blacks with CG AOV
  2.4.12   Black Levels
View 2.5   Matte Generation
View 2.5.1   Keying
View 2.5.1.1   Keyer Types
View 2.5.1.1.1   Colour Difference
View 2.5.1.1.2   Luma Key
View 2.5.1.1.3   Chroma Key
View 2.5.1.1.3.1   3D Chroma Keyer
View 2.5.1.1.4   Difference Mattes
View 2.5.1.1.5   Additive Keyer
View 2.5.1.2   Procedual Matte Creation
View 2.5.1.3   PreTreating Plates
View 2.5.1.3.1   Degrain Noise Reduction
View 2.5.1.3.1.1   Keys and Compression
  2.5.1.4   Spill and Fringe Suppresion
View 2.5.1.4.1   Light Wrap
View 2.5.1.4.2   Pixel Fill
View 2.5.1.4.3   Edge Blending
  2.5.1.5   Procedual Image Combination
  2.5.2   Matte Processing
View 2.5.3   Rotoscoping
  2.5.4   motion tracked
View 2.5.5   Combining Mattes
  2.6   Animation and 3d
  2.6.1   3d Lighting
  2.6.2   3d Texturing
  2.6.3   3d Animation
  2.6.4   3d Modeling
  2.6.5   Compositing 3d
  2.6.5.1   CG MultiPass
  2.6.5.1.1   Normals
  2.6.5.1.1.1   Bent Normals
  2.6.5.1.2   Vector motion blur
  2.6.5.1.3   Displacement maps
View 2.6.5.1.4   Z depth pass
  2.6.5.1.5   Background RGBA Pass
  2.6.5.1.6   Coverage Pass
  2.6.5.1.7   RGB Channel Shadows
  2.6.5.1.8   Global Illumination
  2.6.5.1.9   Ambient Occlusion
View 2.6.5.1.10   ID Pass
  2.6.5.2   2.5d
  2.6.5.2.1   UV Mapping
  2.6.5.2.2   Spectral Harmonic Re-Lighting
  2.7   Camera Mapping
  2.8   http://www.evermotion.org/
  2.9   Motion Graphics
  2.10   Painting
  2.10.1   Matte Painting
  2.10.2   Dust and Scratches
  2.10.3   Wireremoval
  2.10.4   Damaged Fottage
  2.10.5   spots and makeup removal
  2.11   Pre-Visualization
  2.12   NLE Editing
  2.12.1   Safe Data Practice
  2.12.2   Logging abbreviations
  2.12.3   Rushes Tape Requirements
  2.12.4   Tx Delivery Tape Requirements
  2.12.5   Editing Craft
  2.13   DVD
  2.13.1   tempTest
  3   Profesional Practice
  3.1   Business Practice
  3.2   History
  3.3   Employment
  3.3.1   first job in the media industry
  3.3.1.1   how to be a runner
  3.3.2   agencies and job boards
  3.3.3   first job in the media industry
  3.3.4   agencies and job boards
  3.3.5   VFX Job Descriptions
  3.4   Training
  3.5   Glossary
  3.6   Health and Safety
  3.7   Resellers
  3.8   Resellers
  3.9   Social Networking
  4   On Production
  4.1   Shooting HD
  4.2   Filming Chroma Key
  4.2.1   Blue or Green Screen
  4.2.2   Lighting for Croma Key
View 4.2.3   Keying
  4.3   Day For Night
  4.4   On Set Supervision
  4.4.1   HDR
  4.4.1.1   HDRI guide
  4.4.2   Creating Tracking marks
  4.4.3   What makes a great FX supervisor
  4.4.4   FX Supervisors kit bag
  4.4.5   What makes a great FX coordinator
  4.4.6   Lens Calibration
  4.4.7   Camera and Lenses
  4.5   Practical Smoke and Fog
  4.6   Shooting Film
  4.7   Explosions & Fire
  4.8   Grip and Camera support
  4.9   Production paperwork
  4.10   Live Motion Tracking
  4.11   Miniatures
  5   Software
  5.1   Applications
  5.1.1   Fusion
  5.1.1.1   Fusion General Tips
  5.1.1.2   FU scripts
  5.1.1.2.1   make slate script
  5.1.1.3   FU macros
  5.1.2   Software Comparision
  5.1.2.1   Shake and Fusion
  5.1.3   Cinema 4D
  5.1.3.1   C4D Setup Preferences
  5.1.3.2   C4D Working Practice
  5.1.3.3   caustics
  5.1.4   free tools
  5.1.5   Shake
  5.1.5.1   ZeroOneCourseNotes
  5.1.5.2   Shake Concatenation
  5.1.5.3   Shake
  5.1.6   Ultimatte
  5.1.7   Photoshop
  5.1.8   Final Cut Studio
  5.1.8.1   DVD Studio Pro
  5.1.8.2   Final Cut Pro
  5.1.8.2.1   Offline editing preparation to CD
  5.1.8.2.2   online offline: simplified workflow examples
  5.1.8.3   Compressor
  5.1.9   Quicktime
  5.1.10   NUKE
  5.1.10.1   01 course 3d nuke
  5.2   Software Comparision
  5.2.1   Shake to Fusion transition guide
  5.3   Software
  5.4   Fusion
  5.5   OS
  5.6   OS
View 5.7   Development
  6   Reference
  6.1   Information Technology
  6.1.1   Scripting
  6.1.1.1   lua
  6.1.1.2   DOS
  6.1.1.3   Image Magick
  6.1.2   Render Managers
  6.1.3   Linux Unix
  6.1.4   Asset Management and File Structures
  6.1.4.1   jolly roger
  6.1.5   Motion Capture
  6.1.6   Data Throughput
  6.1.7   Windows
  6.1.8   Backup
  6.1.9   Hardware
  6.2   Format Properties
  6.2.1   Film
  6.2.1.1   Film Resolutions and converting
  6.2.2   Video
  6.2.2.1   Widescreen
  6.2.2.2   Monitoring
  6.2.2.2.1   Scopes
  6.2.2.2.2   VDU and Calibration
  6.2.2.2.3   Calibration of a Television Monitor
  6.2.2.3   Region Differences
  6.2.2.4   Artifacts and other video nasties
  6.2.2.5   Video Conversion
  6.2.2.6   VideoProperties
  6.2.2.6.1   Video Codecs and Compression
  6.2.2.7   Interlacing
  6.2.3   Digital
  6.2.3.1   Pixel Aspect Ratio and working with Photoshop
  6.2.3.2   Colour Space FAQ
  6.3   Glossary
  6.4   Downloads
  6.4.1   Tools
  6.4.2   Fonts Resources
  6.4.3   Stock Images
  6.4.4   Moving Image Stock
  6.4.5   Stock Images
  6.4.6   Art Gallerys
  6.5   Online Directories
  7   Off Topic
  7.1   Kids Stuff
  7.1.1   food
  7.2   Clothes
  7.3   Vancover
  7.3.1   activities
  7.4   poets
  7.5   Holiday Cottages
  7.6   Presents
  7.7   health
  7.8   Babble
  8   Sales and Repair
  9   Newsfeeds
  10   Wiki Admin

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